🔃Server
getUserPatrol
AddDispatchCall
Field Name | Data Type | Description | Required |
---|---|---|---|
|
| The title of the dispatch call that will be visible in the MDT. | |
|
| The description of the dispatch call providing detailed information about the incident. | |
|
| Specifies what citizen information to display: | |
|
| Contains map location data for the dispatch call. It includes the following sub-fields: | |
|
| Time (in milliseconds) after the dispatch notification will be deleted. If an officer is still responding to the call after this time, it will be deleted after the last officer has stopped responding. | |
|
| Coordinates for the exact location on the map. Defaults to the player's current location if not provided. | |
|
| The radius around the | |
|
| The color of the blip on the map. FiveM Blip Colors Reference | |
|
| The sprite or icon used for the blip on the map, represented by a numeric value. This defines how the blip appears visually on the map. FiveM Blip Sprites Reference | |
|
| The scale of the blip, determining its size on the map. | |
|
| The dispatch code and the color it will be displayed in. It includes the following sub-fields: | |
|
| The dispatch code, such as | |
|
| The color associated with the dispatch code. This can be any valid color string (e.g., | |
|
| The sound that plays when the dispatch call is received. If not provided, the default is | |
|
| Determines if the notification should flash on the screen. |
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